Byounghyun Yoo, Moohyun Cha, and Soonhung Han, IEEE International Conference on Cyberworlds, Singapore, pp.237-244, November 23-25, 2005.
Abstract: Virtual reality simulators have been developed as tools for the transfer of knowledge and education. Concurrently, the demand for exhibition systems of science education and cultural experiences has also increased. Existing VR (virtual reality) simulators, which are based on the calculation of dynamics equations, cannot easily be adapted to changes in simulation content. In order to transfer knowledge and maintain interest through educational applications, an experiential system that has multi-sensory effects as well as motion effects is needed. The authors proposed a method for motion generation that is tailored to riding systems and multi-sensory VR effects. In this study, both sense of motion, which is generated from movement of the viewpoint of the visual image, and motion effects, which are prepared in advance, are blended to realize motion simulation by the proposed method. Motion effects can easily be added by interaction between the user and the riding system. Various sensory cues are also implemented to the riding system.