An underwater vehicle simulator with immersive interface using X3D and HLA

posted Dec 3, 2008, 10:30 PM by Byounghyun Yoo   [ updated Aug 29, 2015, 9:20 AM ]
Pilwon Hur, Jungsam Yang, Soonhung Han, and Byounghyun Yoo, Simulation: Transactions of The Society for Modeling and Simulation International, 85(1), pp.33-44, January 2009.

Abstract: Training war fighters how to maneuver a submarine is very important, but the use of real submarines in such training is expensive and hindered by regional and temporal limitations. Modeling and simulation (M&S) can be a good alternative to costly training. However, the use of existing M&S for submarines has limitations. For instance, the commercial software and hardware need to be kept in a secure place. Depending on the location of the protected software, war fighters may travel far and take a considerable time to get to these places. Long-distance travel also means they have a limited amount of time to train on the M&S machines. Furthermore, many types of M&S have only a one-channel display system, which reduces immersiveness. Another problem is that few heterogeneous simulators can be used as an integrated system. One solution to these problems involves the use of X3D, a platform-independent and open standard graphic file format, which can be used with general-purpose PCs. The immersiveness is increased by means of a multichannel display system and a motion chair. Finally, the individual components of a simulator can be integrated with the high level architecture and run time infrastructure (HLA/RTI). We demonstrate the proposed method through experiments with an underwater vehicle simulator.

Keywords: high level architecture (HLA), modeling and simulation, motion chair, multichannel, Extensible 3D (X3D) Graphics

DOI: 10.1177/0037549708101180

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Byounghyun Yoo,
Dec 4, 2011, 9:01 AM