Constructing real-time terrain model for flight simulation

posted Dec 3, 2008, 9:12 PM by Byounghyun Yoo   [ updated Jun 28, 2014, 12:16 AM ]
Byounghyun Yoo and Soonhung Han, Society of CAD/CAM Engineers Annual Conference, Seoul, Korea, pp.267-274, January 30, 2002.

Abstract: A flight simulator has different points to be considered compared to a driving simulator, because the operator can be located at any position of the virtual world. Especially, a helicopter moves more freely than a plane. We need more considerations and it is more difficult to visualize the terrain and scene of the virtual world for a helicopter VR simulator. This paper introduces a method for constructing real-time terrain models for the VR simulator of a light helicopter, and introduces the problems and research issues that are found in this process.

Keywords: virtual reality, VR simulator, terrain modeling, real-time rendering

Korean title: 비행 시뮬레이션을 위한 실시간 지형 데이터의 구축 (한국CAD/CAM학회 학술발표회 논문집)


Conference website: http://www.cadcam.or.kr
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Byounghyun Yoo,
Dec 4, 2011, 7:14 AM
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