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A framework for VR effects with multi-sensory motional display

posted Dec 3, 2008, 9:52 PM by Byounghyun Yoo   [ updated Jun 28, 2014, 12:14 AM ]
Byounghyun Yoo and Soonhung Han, Journal of the Korea Society for Simulation, 14(3), pp.55-66, 2005 September.

Abstract: Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

Keywords: motion generation, multi-sensory VR effect system, virtual reality simulator

Korean title: 운동감 및 다감각 가상현실 효과 시스템의 구조와 응용 (한국시뮬레이션학회논문지)



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Byounghyun Yoo,
Dec 4, 2011, 7:07 AM
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