posted Dec 21, 2009 8:54 PM by Byounghyun Yoo
Byounghyun Yoo, Don Brutzman and Soonhung Han, International Symposium on Remote Sensing 2009, Busan, Korea, 28-30 October 2009.
Abstract:
Digital Earth is being re-evaluated and there are weakness and limitations in geobrowsers despite of its successful widespread adoption. Especially the interoperability of virtual globes, neutrality of digital earth model, and openness are tasks to be solved for putting forward the vision of the Digital Earth. This paper presents an open standard-based approach for digital representations of the Earth that enable a person to explore and interact with the vast amounts of natural and cultural information gathered about the Earth. The proposed approach is utilizing the Extensible 3D Graphics (X3D) Geospatial Component in order to guarantee interoperability of information interchange and prevent audience being bounded by single digital earth system that is statedly mass-market oriented such as Google Earth. The intent here is to provide a mechanism for producers to present and publish geospatial information and for users to navigate and search for it. This work facilitates users to build their own specially designed Digital Earth depending on their distinct set of needs for information visualization about our planet.
Keywords: Digital Earth, Virtual Globe, Extensible 3D Graphics (X3D) Geospatial Component, X3D Earth, GIS, Spatial Data Infrastructures, Interactive Simulation Interoperability.
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posted Sep 8, 2009 2:19 AM by Byounghyun Yoo
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updated Sep 8, 2009 2:29 AM
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Byounghyun Yoo and Don Brutzman, The 14th International Conference on 3D Web Technology (Web3D 2009 Symposium), Darmstadt, Germany, pp.159-166, 16-17 June 2009. Abstract: Broad needs for digital models of real environments such as 3D terrain or cyber cities are increasing. Many applications related to modeling and simulation require virtual environments constructed from real-world geospatial information in order to guarantee relevance and accuracy in the simulation. The most fundamental data for building virtual environments, terrain elevation and orthogonal imagery, is typically acquired using optical sensors mounted on satellites or airplanes. Providing interoperable and reusable digital models in 3D is important for promoting practical applications of high-resolution airborne imagery. This paper presents research results regarding virtual-environment representations of geospatial information, especially for 3D shape and appearance of virtual terrain. It describes a framework for constructing real-time 3D models of large terrain based on highresolution satellite imagery. This approach is also suitable for underwater bathymetry. The Extensible 3D Graphics (X3D) Geospatial Component standard is applied to produce X3D Earth models with global scope. Efficient rendering, network retrieval and data caching/removal must all be optimized simultaneously, across servers, networks and clients, in order to accomplish these goals properly. Details of this standard-based approach for providing an infrastructure for real-time 3D simulation merging high-resolution geometry and imagery are also presented. This work facilitates open interchange and interoperability across diverse simulation systems and is independently usable by governments, industry, scientists and the general public. Keywords: Extensible 3D Graphics (X3D) Geospatial Component, X3D Earth, satellite imagery, interactive simulation interoperability DOI: 10.1145/1559764.1559789 |
posted Dec 3, 2008 10:26 PM by Byounghyun Yoo
Byounghyun Yoo, Don Brutzman, Soonhung Han, International Symposium on Remote Sensing, Daejeon Korea, 29-31 October 2008.
Abstract:
The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.
Keywords: satellite image, interactive simulation, interoperability, X3D Earth, application infrastructure, standard
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posted Dec 3, 2008 10:12 PM by Byounghyun Yoo
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updated Apr 20, 2009 1:18 AM
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Byounghyun Yoo, Soonhung Han, International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2006 Sketches, Boston Massachusetts, 30 July - 3 August 2006.
Abstracts:
We present a technique to manage the silhouette of
objects protruding from the surface without polygonal modeling of the
object shape. The technique can represent the correct silhouette and
the parallax of protruding shapes by solving the overflow problem that
frequently occurs in image-based displacement mapping approaches.
DOI: 10.1145/1179849.1180078
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posted Dec 3, 2008 10:01 PM by Byounghyun Yoo
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updated Dec 4, 2008 3:22 PM
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Byounghyun Yoo, Moohyun Cha, Soonhung Han, International Conference on Cyberworlds,
Singapore, pp.237-244, 23-25 November 2005.
Abstract:
Virtual reality simulators have been developed as tools
for the transfer of knowledge and education. Concurrently, the demand
for exhibition systems of science education and cultural experiences
has also increased. Existing VR (virtual reality) simulators, which are
based on the calculation of dynamics equations, cannot easily be
adapted to changes in simulation content. In order to transfer
knowledge and maintain interest through educational applications, an
experiential system that has multi-sensory effects as well as motion
effects is needed.
The authors proposed a method for motion generation that is tailored to
riding systems and multi-sensory VR effects. In this study, both sense
of motion, which is generated from movement of the viewpoint of the
visual image, and motion effects, which are prepared in advance, are
blended to realize motion simulation by the proposed method. Motion
effects can easily be added by interaction between the user and the
riding system. Various sensory cues are also implemented to the riding
system.
DOI: 10.1109/CW.2005.5 |
posted Dec 3, 2008 9:57 PM by Byounghyun Yoo
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updated Dec 4, 2008 3:22 PM
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Byounghyun Yoo, Soonhung Han, Korea-China
Joint Conference on Geometric and Visual Computing, Busan
Korea, pp.161-170, 24-26 August 2005.
Abstract:
This paper describes a representation for the real-time
mapping displacement of buildings onto the polygon model of base
terrain ingeo-spatial information. Geo-spatial information used for
modelingthe virtual environment of flight simulation is similar to
thedisplacement map. The buildings are represented as height
maps,leading to a technique with very low memory requirements and
notinvolving any changes of the model's original geometry (i.e.,
novertices are created or displaced). In this approach, thedisplacement
of buildings is mapped toward the protruding direction.As a result, the
base of texture which represents the ground intopography is correctly
mapped onto base polygon without anydistortion. Since the displacement
of buildings is applied as theheight field, instead of depth field as
in previous approaches, theprotruding shape of buildings can be
correctly represented. Thisapproach can exhibit the correct occlusions
between buildings andground due to parallax and correct self-occlusion.
The approach canbe used to consistently add representations of
buildings to originalgeometric models of underlying terrain.
Keywords: aerial photograph, digital map, displacement mapping, geo-visualization, image-based rendering
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posted Dec 3, 2008 9:04 PM by Byounghyun Yoo
Dong-Soo Kwon, Gi-Hun Yang, Chong-Won Lee, Jae-Cheol Shin, Youngjin
Park, Byungbo Jung, Doo Yong Lee, Kyungno Lee, Soon-Hung Han,
Byoung-Hyun Yoo, Kwang-Yun Wohn, and Jung-Hyun Ahn, IEEE International Conference on
Robotics & Automation, Seoul Korea,
Vol. 3, pp.2313-2318, 21-26 May 2001.
Abstract:
This paper presents key technologies and system
integration issues of the KAIST interactive bicycle simulator. The
rider on the bicycle feels the motion and has the visual experience as
if he/she is riding in the campus of the Korea Advanced Institute of
Science and Technology. The simulator consists of a bicycle, a Stewart
platform, a Magneto-Rheological handle and a pedal resistance system to
generate motion feelings; the real-time visual simulator and the
projection system; the sub-controllers and the integrating control
network.
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