Byounghyun Yoo, Soonhung Han, CAD/CAM Conference, Seoul Korea, pp.267-274, 30 January 2002. Abstract: A flight simulator has different points to be considered compared to a driving simulator, because the operator can be located at any position of the virtual world. Especially, a helicopter moves more freely than a plane. We need more considerations and it is more difficult to visualize the terrain and scene of the virtual world for a helicopter VR simulator. This paper introduces a method for constructing real-time terrain models for the VR simulator of a light helicopter, and introduces the problems and research issues that are found in this process. Keywords: virtual reality, VR simulator, terrain modeling, real-time rendering |
