Research and Consulting Activities

Cyberinfrastructure for the CENSAM Project

posted Sep 8, 2009, 11:15 AM by Byounghyun Yoo   [ updated Nov 1, 2012, 2:02 AM ]


CENSAM Cyberinfrastructure group (PI: Jud Harward, MIT CECI Associate Director) has developed a Cyberinfrastructure framework with three components: CENSAM data repository (CDR), CENSAM Cyberinfrastructure (CCI) and Provenance system. The CDR is used for archiving, managing, sharing and plotting individual projects sensor data. The CCI registers sensor data among heterogeneous projects domains and uses antologies to enable cross-domain searches. The Provenance system is a web-based process for tracking and managing geo-spatial analysis of sensor data.

Project homepage: http://www.censam.org

3D simulation infrastructure using high-resolution satellite imagery

posted Dec 4, 2008, 1:00 PM by Byounghyun Yoo   [ updated Dec 4, 2008, 1:09 PM ]

April 2008 - Present

This posting will be updated soon.

X3D Earth

posted Dec 4, 2008, 1:31 AM by Byounghyun Yoo   [ updated Feb 27, 2012, 4:03 AM ]

March 2007 - Present

Developing ‘X3D Earth’, that is the standards-based 3D visualization infrastructure for all manner of real-world objects and information constructs in a geospatial context (http://www.web3d.org/x3d-earth). Contributed to standardization activities of Web3D Consortium as a consortium member with prof. Don Brutzman who is a co-chair of the X3D Earth work group of the Web3D Consortium.
Developed a multi-resolution X3D geospatial component terrain tile set generator that is being used for the server-side code base of prototype X3D Earth globe implementation, the first X3D Earth web service, several X3D Earth globe implementation including terrain and bathymetry, and a geospatial content creation framework using X3D geospatial component.
Established collaborative research environment with NPS, Web3D Consortium and KAIST for X3D interoperability in various fields include CAD and 3D GIS.




"1280x720p HD video" of X3D Earth progress summary is available from YouTube.

X3D Earth video page




Coast guard vulcan simulator

posted Dec 4, 2008, 1:30 AM by Byounghyun Yoo   [ updated Dec 4, 2008, 2:24 AM ]

October 2006 - February 2007

Developing the 'Coast Guard Vulcan Simulator'. Major contribution to motion generation and VR effects of Vulcan simulation, and consulting 3D visualization for the training simulation, sponsored by Korea Coast Guard.

Motion simulation of humanoid behavior

posted Dec 4, 2008, 1:29 AM by Byounghyun Yoo   [ updated Dec 4, 2008, 4:37 AM ]

Jun 2006 - November 2006

Developed the motion simulation software to design, author and simulate behavior of humanoid.

Mars exploration 2020

posted Dec 4, 2008, 1:01 AM by Byounghyun Yoo   [ updated Dec 4, 2008, 2:23 AM ]

October 2005 - September 2006



Developed the VR effect system for 'Mars Exploration 2020', including the motion effect using 2 degree of freedom motion chair, and lighting control using DMX512. Sponsored by National Science Museum of Korea.

Science and cultural experience system using virtual reality technology

posted Dec 4, 2008, 12:59 AM by Byounghyun Yoo   [ updated Dec 4, 2008, 2:22 AM ]

November 2003 - September 2005



Developed the 'Science and Cultural Experience System using Virtual Reality Technology'. Applied to 'Exploration into the human body', sponsored by National Science Museum of Korea. Developed the real-time motion generation techniques from high-resolution 3D animations and VR effect systems for simulating wind and water effects.

Image-based modeling and rendering technology for large-scale urban environment

posted Dec 4, 2008, 12:58 AM by Byounghyun Yoo   [ updated Dec 4, 2008, 2:23 AM ]

July 2003 - February 2006



Developed the 'Image-based Modeling and Rendering Technology for Large-scale Urban Environment' used to modeling virtual environment of Daejeon, Korea, using GIS data sponsored by Information and Telecommunication Research Center. Developed effective way of modeling and rendering large urban area, where exists numerous buildings, using aerial photos and digital maps.
 

Object VR technology

posted Dec 4, 2008, 12:57 AM by Byounghyun Yoo   [ updated Dec 4, 2008, 1:17 AM ]

January 2002 - September 2003

Developed 'Object VR Technology' sponsored by PartDB Co., Ltd.
Director of Virtual Reality Team at PartDB Co. Ltd's research laboratory. The object VR technology was used to build commercial website of manufacturing companies.

Sports helicopter VR simulator

posted Dec 4, 2008, 12:56 AM by Byounghyun Yoo   [ updated Dec 4, 2008, 2:18 AM ]

August 2000 - February 2003



Executive researcher of Physical Reality Team at Virtual Reality Research Center (VRRC). Developed the 'Sports Helicopter VR Simulator' sponsored by Ministry of Science and Technology. Implemented and integrated 5 channel immersive display, 4 degree of freedom motion platform, 3D sound, and haptic devices (a collective stick, a cyclic stick and two pedals). Also contributed to design and building virtual environment of small city for the flight simulation.

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